Join Aaron F. Ross for an in-depth discussion in this video Projecting a texture from a camera, part of Cinematography in Maya.
…A really cool thing you can do with cameras is actually use a camera…to project a texture onto multiple surfaces…and there are many applications for that.…In this case what I want to do is achieve the effect of this…being a hand drawn non-photorealistic rendering on…some sort of textured paper like vellum.…And I've already created a shading network for that, and…I'll just show you what it looks like without the projection.…If we render this now, in the Maya…software renderer we've got this nice texture back…here, but it's, being applied in the normal…way, according to the UV's of these surfaces.…
And you can see that there's a discontinuity between adjacent areas.…And what we'll do is we'll use a projection…node to project this texture from the current camera.…Alright, so let's store that image.…And we'll go into the Hypershade: Window> Rendering Editors> Hypershade.…And let's graph the network.…The one we want here is the one that's labelled Paper Ramps Surface Shader.…So right-click on that and graph its network.…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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