Join David Mattingly for an in-depth discussion in this video Projecting the first texture, part of Digital Matte Painting Essentials 5: Camera Projection in Maya.
…Now that we have all the geometry built, it's time to project our first texture.…Before we do that, I need to talk about three…special materials in Maya that you never want to alter.…To do that, we're going to open up…Maya's special material control panel called Hypershade.…Go up to Window > Rendering Editors, and then choose Hypershade.…Then the Hypershade panel opens.…Inside of Hypershade, you'll see three pre-made materials.…
Lambert1, particlecloud1, and shaderglow1. Lambert 1 is the default shader…that Maya adds to all new geometry, and if you alter it, like adding a texture.…Then every piece of geometry you add after that will have that texture.…Right now, all of the geometry in this scene has lambert1…on it, so you want to leave these shaders alone…and add a new material for each of our objects.…Let's start with the sky.…It's a very large texture and it'll be easy to see if it is lining up or not.…
Make sure the sky is selected. Right-click and from the drop down menu,…choose Assign New Material. The kind of material we want is a…
- What is camera projection?
- Isolating the layers in your painting
- Setting up for projection camera
- Adding geometry
- Projecting textures
- Animating the camera
- Vertex modeling
- Animating the background
- Adding flames, smoke, and glows
- Rendering your project
Skill Level Beginner
1. Getting Started with Camera Projection
2. Setting Up Your Maya File
3. Adding Geometry to Match Your Painting
4. Projecting Your Textures
5. Adding an Animated Camera
6. Advanced Camera Projection
7. Toning and Animating the Background
8. Adding Video and Special Effects
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