Join Ryan Kittleson for an in-depth discussion in this video Projecting detail to new topology, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Projection is going to shrinkwrap the new model around the existing sculpt.…The result is that our retopologized model will pick up all the details from that sculpt.…It works fairly well, but does misbehave sometimes.…I'll show you how to go about it the right way so that it creates the fewest…number of problems possible.…To start with, we have got our Exercise File open, make sure that the sculpt is…at its highest subdivision level.…So let's go in the SubTool, and let's guess the original sculpt here and let's…make sure it's on the highest subdivision level.…So I am going to hide the other one and zoom in and let's just hit D a few times…to go up on our subdivision levels.…
It needs to go up to I think it was about 7 million polygons.…Okay yeah, you can see up here ActivePoints 7, so that's our maximum there.…Also, we need to get the other model on its lowest subdivision level.…So let's open up our Geometry palette here, yup it's on level 1 that's good.…We are going to project one level at a time.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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