Join George Maestri for an in-depth discussion in this video Projecting curves on surfaces , part of Maya 2013 Essential Training: 3 NURBS Modeling Techniques.
Another way to create a curve on a NURBS surface is to project it.…So what you do is you take an existing curve and project that curve on the surface.…So in some ways this is the opposite of what we did before, which was draw the…curve directly on the surface and then duplicate it to create a second curve.…So what we're doing here is we're starting with the outside curve and creating…the curve on surface from that.…So let's show you how this works.…I'm going to go ahead and just create a simple NURBS plane, just like we did before.…
So we're going to create a NURBS plane here. And then from an orthographic…viewport--let's go from the top viewport here--we're going to go ahead and draw a…simple NURBS curve. And to make things really simple, I'm just going to go ahead…and draw a NURBS > Circle.…So I'm going to go ahead and create that circle here and just place that above my plane.…Now, what I want to do is basically project that curve onto the plane.…The best way to do this is to do it from an orthographic viewport, because if I…
- Creating NURBS primitives
- Manipulating NURBS surfaces and curves
- Detaching NURBS surfaces
- Creating Bezier curves, arcs, and text
- Opening and closing NURBS curves
- Duplicating curves
- Working with the Resolve, Loft, Extrude, and Planar commands
- Creating curves on a surface
- Trimming surfaces
- Working with NURBS Booleans
Skill Level Beginner
1. Modeling with NURBS Primitives
2. Working with NURBS Curves
3. Creating NURBS Surfaces from Curves
4. Refining NURBS Models
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