Join Aaron F. Ross for an in-depth discussion in this video Projecting UV coordinates, part of Creating Natural Environments in Maya.
Once you sculpted your terrain, you need to apply UV coordinates;…you need to project UVs onto this surface. Because if you fail to do that, then…you get texture stretching and all sorts of ugliness.…UVs, of course, are instructions on how to apply a texture onto a surface.…So I'll need to project UVs onto this terrain. So I'll do that by going to…the Polygons menu set, to create UV's menu and you'll see Planar Mapping right up top.…You will need to go in to the Option box for Planar Mapping, because the default…Planar Mapping axis is X.…
That means it's going to project my texture from the right, as seen in the Top view.…What I need to happen is I need to project in the Y axis, or straight down, as…seen in the top view, so I want to project in the Y axis.…The rest of the options don't really matter that much.…I just need to make sure that I'm projecting from the Y axis.…I'll go ahead and click Project, and now you can see I've got a projection…manipulator on there.…Now, I can move that around and all kind of stuff, but I don't really need to do any of that.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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