Become familiar and understand the processes involved in projecting 2D bitmap images on to NURBS surfaces. In this instructional video, George takes a NURBS surface and uses Maya’s projection tools to accurately apply the map to the surface. He then shows how to adjust and refine the placement of the map that has been applied.
- [Voiceover] Let's take a quick look…at how to apply textures to a NURBS surface.…Now, texturing a NURBS surface is fairly straightforward.…What Maya does is it maps the rectangular image,…such as a bitmap, the X and Y coordinates,…to the U and V coordinates of the rectangular patch.…So here I have a simple NURBS patch,…and let's go ahead and apply a material to it.…I'm going to create a Lambert.…And then under the color channel here,…I'm going to just insert a file.…
Let's go ahead and use a Stone.jpg.…So when I do, you can see how it maps…this rectangular image to the rectangular patch.…Now if I want, I can go into my bitmap image,…and you'll see that there's another node here,…called place2dTexture.…If I highlight that, this will allow me…to adjust how this map is placed.…Now if we want, we can look at all the options here.…Up at the top, there's an interactive placement.…
If I click on that, brings up this red square,…which allows me to change this.…Now everything is done via middle click.…So we have all of these little handles here,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.