Understand the basics of curve projection in Maya 2017. Instead of drawing curves on surfaces, curves can be projected. In this instructional video, George shows how to take a curve in Maya and project it on a surface. He shows how to position the curve properly, then discusses the various projection options before creating a projected curve on surface.
- [Voiceover] One more way…to place a nerve's curve on a surface…is to use what's called a Projection.…Now, what this does, is it takes an existing nerve's curve,…which you can create or extract from another object,…and then it throws it or projects it onto another surface.…So, this can be a great mounting point…to connect two surfaces,…or, if you have a very specific curve…you want to use, you can use that as well.…So, here I have a simple rocket ship,…and, let's go ahead and use this nerve circle,…to create a porthole on that rocket.…
Now, in order to do this,…we need to project it along a specific axis,…which would be this axis,…in other words, the x axis,…and the best way to project that,…is along an orthographic viewport.…So, I'm going to hit my spacebar,…hop out to my fore view,…and then highlight my side view.…I'm going to go ahead and select the circle,…and then the rocket body,…and then it's as easy as going Surfaces,…Project Curve on Surface.…Now, what this will do is project this curve…through that surface along this axis.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.