Join Dariush Derakhshani for an in-depth discussion in this video Primary and secondary bounces, part of Learning V-Ray for Maya: A Professional Reference Guide.
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In this video, we'll be taking a deeper look into global illumination with VRay,…as far as primary and secondary bounces. We're going to go ahead and open the scene…file giscene001, that's available to you through this video.…And taking a look in the scene, we've got a simple geometry setup with a box with a…little sculpture next to it and a glass cylinder out in front.…
We have a blue wall inside, and a green ceiling inside that box, as well as a red…backing to our little stepped structure. The whole scene is lit by a single V-Ray…light that is enclosed inside a sphere which right now is only one sided.…So we can see into this sphere from the outside since global illumination is all…about light bouncing we've decided to enclose the entire sphere to allow the…light to bounce around inside the scene. In the Render Settings dialog, we'll see…that the indirect illumination tab shows that GI, is by default turned off.…
We are using a 2.2 gamma where don't affect colors is turned on.…And we are also using The V-Ray vfb as well while it is set to SRGV view mode.…
- What is V-Ray?
- V-Ray integration with Maya UI
- V-Ray lights and shaders
- Working with global illumination
- Object properties and render layers
- Creating passes and elements
- Rendering and optimizing