Join George Maestri for an in-depth discussion in this video Prevent flipping in motion paths, part of Rigging Mechanical Objects in Maya.
- We now have the drums turning…along with the pulley system,…but now we have to get the conveyor panels…to sync up with everything.…Now the first I want to show you is this conveyor panel.…Now, notice how it has ridges along the top,…and it's actually smooth and the bottom.…Now it's attached to a motion path using…pretty much the default values.…Now, notice how when I bring this panel forward…it flips over right here, and then it's upside down…through the lower part of the path,…and then it flips over again right here.…
Now, that's not what we want, we want this panel to…always be facing out as it goes around the path.…Now, the reason it's doing this is that by default,…a motion path is always trying to get the object to face…up relative to the world, so if you think about an airplane…mostly you always want the cockpit of the airplane up,…so even if the airplane does some acrobatics…you always want the pilot to be up.…But for this, we want the object to be always pointing…away from the center of the motion path.…
- Setting up a scene in Maya
- Setting up joints to control pistons
- Creating a push rod
- Simulating springs
- Syncing gears to the crankshaft
- Creating a belt drive with wire deformers
- Rigging the conveyor belt
- Preventing flipping in motion paths
- Finalizing the scene
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Rigging Pistons
2. Cams and Rocker Arms
3. Gears and Pulleys
4. Rigging a Conveyor Belt
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