Join Veejay Gahir for an in-depth discussion in this video Positioning lights and adjusting light attributes, part of Modeling an F1 Wheel in Maya.
…This video I'm going to show you very quickly how to set…up some light sources, and how I illuminated this F1 wheel.…So in chapter 06, let's open the file 06_ 02_F1_Lighting.…Let's go to our perspective view, and let's just go straight into a Pic Render.…You'll notice that it's all cascilated,…and hard-edged, because we're using my software.…I want to switch this to Mental Ray.…Let's take a look at some of our settings here.…The first thing I always do with Mental Ray, is…I make sure that I switch off Enable Default Lights.…And our Quality tab right now is set to…0.5, and that's fine, we'll leave it at that.…
And let's render again.…So, the look that I was going for here, particularly using…a black background, is to ensure that I've got some rim lighting.…Rim lighting is lighting that comes from behind the model, that illuminates…the inside of the handle, and also the outside profile of the paddles.…If you look at the model itself, I've got…one, two, three directional lights, one from the very…top, and two from underneath for the rim lighting,…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render
Skill Level Intermediate
Sketching an F1 Wheel with SketchBook Prowith Veejay Gahir27m 1s Appropriate for all
1. Getting Started
2. Creating the Main Body
3. Creating the Buttons
4. Creating the Handle
5. Additional Components
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