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Positioning the GUI to simulate on-face controls

Use blend shapes and a joint-based approach to build facial controls that are versatile and easy to use.
Use blend shapes and a joint-based approach to build facial controls that are versatile and easy to use.
Positioning the GUI to simulate on-face controls: Facial Rigging in Maya
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Skill Level Intermediate
2h 38m
Duration
49,405
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Skills covered in this course
3D + Animation Character Animation Rigging Maya

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