Join Ryan Kittleson for an in-depth discussion in this video Posing the ZSpheres, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Let's take the experimental abilities of ZSpheres a step further, and test out…different poses that the Dewhopper could take.…By using the Rotate tool, we can position the limbs without messing up with…distance between the joints.…We will also be posing the character in a special pose that makes modeling…and rigging easier.…So let's open up the Exercise File.…Go up to File and Open, I am just going to navigate to the Exercise Files >…Ch_03 > 03_02 > zspheres.ZPR and Open.…
I am going to hit the Comma key to make that sting go away.…So let's rotate around this and see what it looks like.…As it is now the Dewhopper is in a neutral standing posture.…Let's make sure that the design still works when the creature is fully…extended in a jumping pose.…You can use the Move and Rotate tools, not only on the ZSpheres but also on the…gray connections between them.…So let's go into Move Mode and just click and drag on the space between ZSpheres.…So you see that it moves the joints around while maintaining the space between them.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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