Posing the ZSpheres


show more Posing the ZSpheres provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Digital Creature Creation in ZBrush, Photoshop, and Maya show less
please wait ...

Posing the ZSpheres

Let's take the experimental abilities of ZSpheres a step further, and test out different poses that the Dewhopper could take. By using the Rotate tool, we can position the limbs without messing up with distance between the joints. We will also be posing the character in a special pose that makes modeling and rigging easier. So let's open up the Exercise File. Go up to File and Open, I am just going to navigate to the Exercise Files > Ch_03 > 03_02 > zspheres.ZPR and Open.

I am going to hit the Comma key to make that sting go away. So let's rotate around this and see what it looks like. As it is now the Dewhopper is in a neutral standing posture. Let's make sure that the design still works when the creature is fully extended in a jumping pose. You can use the Move and Rotate tools, not only on the ZSpheres but also on the gray connections between them. So let's go into Move Mode and just click and drag on the space between ZSpheres. So you see that it moves the joi...

Posing the ZSpheres
Video duration: 3m 39s 5h 11m Intermediate

Viewers:

Posing the ZSpheres provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Digital Creature Creation in ZBrush, Photoshop, and Maya

Subject:
3D + Animation
Software:
Maya Photoshop ZBrush
Author:
please wait ...