Join Aaron F. Ross for an in-depth discussion in this video Populating a master scene with assembly references, part of Maya: Workflow Tips.
…Now, we're ready to bring all the pieces of the puzzle together.…We've created the assembly definitions for various files.…And now we're ready to import them into a master scene as assembly references.…And one way to do that is from the menu,…go to Create > Scene Assembly > Create Assembly Reference.…And in this dialogue, we want to make sure that we've chosen the ones that say…AD at the end of them.…Notice that I created a bunch of other ones here for…you, so you've got seven heavy buildings we can load in.…
Let's load the Cityscape AD in first.…Click Open. Now that's loaded in, we dolly back.…Press the 5 key.…We can see the full detailed version of…it, that's actually made out of raw polygons.…But not GPU accelerated. And so, once again, I'm getting…somewhere between 10 and 20 frames per second down here.…If we go into the Outliner, Window Outliner.…We can tell that this is an assembly reference, because of its special…icon that looks like a piece of paper with a red arrow pointing in.…
Okay, so if we select that, then we…
AuthorAaron F. Ross
- Managing projects assets
- Versioning scenes
- Importing, exporting, and sending scenes to other applications
- Referencing files
- Populating a master scene with assembly references
- Loading and unloading modules
- Setting options for new scenes
- Customizing Maya's interface
Skill Level Beginner
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. Asset Management
2. Customizing the Interface
3. User Preferences
4. Working with Scenes
5. Referencing and Scene Assembly
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