Join Ryan Kittleson for an in-depth discussion in this video Polishing the renders in Photoshop, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Here in the Exercise Files we've got a series of almost 300 images that Mental…Ray rendered hot and steaming on my hard drive.…Let's use Photoshop to combine them into one movie and also do a little…adjusting to make them look even better.…With newer versions of Photoshop you can do basic video compositing without ever…having to go to After Effects or any other video program.…So let's go to Photoshop.…I am going to go to File and Open and let's navigate to our Exercise Files,…Chap_ folder 11_03, and just select the first one in the series.…
Now we need to tell Photoshop that this is an image sequence, so let's…click Image Sequence.…All right, let's open it up.…Now Photoshop asks us what frame rate we want to use, 30 is fine I'm going to hit OK.…So we've got our render here.…You can tell this it's in animation layer rather than a normal layer, because of…this little film strip icon here in the Layers palette.…Let's open up the Animation palette so that we can actually view the animation.…Let's go to Window and click Animation, so we get a little time slider down…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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