Join Ryan Kittleson for an in-depth discussion in this video Polishing the pose, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Now that the body has been posed, we can use the contact points that we set up a…few movies ago to snap the subtools into place.…Let's open up our SubTool palette and select the tailspikes.…Now let's scroll down to the Contacts palette.…You can see because these three contact points have been grayed out.…That means that there are already contact points stored in those locations.…One strange thing you have to do before applying the contact points is increase…the Strength to 100.…This means that it will move the tailspikes 100% of the way between their…original position and the new pose.…
I'm not really sure why you'd want it to go anywhere other than that, but that's…one setting in ZBrush.…So always set this to 100 and click Apply.…It looks great, let's do that to the others.…Selecting one of the eyes, change the Strength to 100, and click Apply.…EyeRight, Strength is already at 100 and click Apply.…Let's do the teethlower, Strength to 100, and Apply, teethupper, Strength to 100, and Apply.…
If you decide that you want to pose the body some more after snapping the…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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