Polishing the pose


show more Polishing the pose provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Digital Creature Creation in ZBrush, Photoshop, and Maya show less
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Polishing the pose

Now that the body has been posed, we can use the contact points that we set up a few movies ago to snap the subtools into place. Let's open up our SubTool palette and select the tailspikes. Now let's scroll down to the Contacts palette. You can see because these three contact points have been grayed out. That means that there are already contact points stored in those locations. One strange thing you have to do before applying the contact points is increase the Strength to 100. This means that it will move the tailspikes 100% of the way between their original position and the new pose.

I'm not really sure why you'd want it to go anywhere other than that, but that's one setting in ZBrush. So always set this to 100 and click Apply. It looks great, let's do that to the others. Selecting one of the eyes, change the Strength to 100, and click Apply. EyeRight, Strength is already at 100 and click Apply. Let's do the teethlower, Strength to 100, and Apply, teethupper, St...

Polishing the pose
Video duration: 2m 4s 5h 11m Intermediate

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Polishing the pose provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Digital Creature Creation in ZBrush, Photoshop, and Maya

Subject:
3D + Animation
Software:
Maya Photoshop ZBrush
Author:
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