Learn How To Use Polar-Vector Constraints In Maya


show more Pole vector constraints provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya show less
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Pole vector constraints

The final constraint we're going to look at is called the Pole Vector constraint, and it allows you to point IK chains at an object. It's kind of similar to an Aim constraint, but for IK chains. Now I have a very simple setup here. In fact, this is very similar to the one that we used for the Point constraint, and I actually have two objects here. I have two circles that are actually constraining the top and bottom of this IK chain.

Now if I want, I can further constrain this chain to point at this object, so let's say, for example, this was the leg of a character and this was the knee. And I want to control the direction of the character's knee. I can do that using the Pole Vector constraint. Let's set this up the way that we setup any other constraint, we'll select the constraining objects first, and then we Shift+Select the constrained object last, so the IK handle is selected last. We go into Constrain > Pole Vector, and let's go and take a look at the ...

Pole vector constraints
Video duration: 3m 19s 4h 37m Intermediate

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Pole vector constraints provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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