Join George Maestri for an in-depth discussion in this video Poking and wedging faces, part of Maya 2015 Essential Training.
…Let's take a look at one more set of…Edit Mesh tools, and that's Poke and Wedge faces.…Now, I am just going to do this on a simple box here.…So, I have a very simple box, and let's take a look at the Poke face first.…So, Poke face basically just divides faces up into triangles.…So, let's go into Face mode.…Select this middle face.…Go Edit Mesh, Face, Poke.…And when I poke it, you can see how it basically just draws an…x over it, and I can pull that out to create a pyramid shape.…
Now, if I select multiple faces I can poke those as well.…And again, it's on a per face basis…so each individual face will turn into a pyramid.…Now again, this can be very handy for creating all sorts of details.…So one of the nice things you can…do, for example, is create something like a sphere,…go into face mode, select All The Faces, Edit Mesh, Poke face.…And now you've got a koosh ball very easily.…So, you can see that there's some very nice ways to use this particular tool.…
So, let's go ahead and get back into this cube here.…
- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
1. Getting Started in Maya 2015
2. Organizing Maya Scenes
3. Creating Polygonal Models
4. Editing Meshes
5. Refining Meshes
6. NURBS Modeling Techniques
7. Refining NURBS Models
8. Creating Materials
9. Applying Textures
10. Rendering in Maya
11. Animating in Maya
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