Join George Maestri for an in-depth discussion in this video Point constraints, part of Character Rigging in Maya.
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In this chapter we are going to take a look at constraints.…Now constraints are very important for rigging, in that they allow you to create…external controls to your skeleton.…Now constraints are contained in the Constrain menu, we have a Point constraint,…which constraint the position of one object to another.…We have Aim, which allows you to point one object at another.…Orient, which basically matches the rotation of one object to another.…
We also have a bunch of other ones, such as Scale, which obviously allows you to…constrain the scaling.…Parenting, which allows you to turn on and off hierarchies within Maya, and…another important one for character rigging is Pole Vector constraint, which…allows you to constrain the orientation of a joint chain.…So let's get started by taking a look at the Point constraint.…Point constraints allow you to constrain the position of one object to another.…
So before we actually use them, let's go ahead and set up an object to control another.…So I have a simple IK rig, I have an IK handle, and a joint chain.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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