Join Aaron F. Ross for an in-depth discussion in this video Planning and preparing, part of Learning Maya nCloth 2012.
Now that we've got an idea of how nCloth works, we're going to apply that to a…real world situation, which is making a flag blow in the breeze.…To do that, we need to have an image to apply onto the flag first.…I've provided some images here in the Exercise Files > sourceimages.…And if you don't have the exercise files, you can go and find some images…to place onto a flag.…The reason we need these in advance is because the shape of that image will…determine the shape of the flag itself.…
In other words, the aspect ratio of the image determines the aspect ratio of the…actual geometry we're going to be using.…Aspect ratio, of course, is the proportion of the width divided by the height.…Again, we need to have that information before we begin.…Additionally, we'll need to set up the UVs on the flag, and it's a lot easier to…do that if you've got an image already done, and ready to put onto that flag.…There we go; we've got them here in the Exercise Files > sourceimages.…If you don't have the exercise files, then you'll need to go and find something,…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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