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Planning for occlusion and texture stacking

Planning for occlusion and texture stacking: Creating Game Environments in Maya and Photoshop
Planning for occlusion and texture stacking: Creating Game Environments in Maya and Photoshop

Join for an in-depth discussion in this video Planning for occlusion and texture stacking, part of Creating Game Environments in Maya and Photoshop.

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Skill Level Intermediate
5h 10m
Duration
107,425
Views
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Skills covered in this course
3D + Animation Game Design Modeling Textures Maya Photoshop

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