From the course: Maya: Game Prop Creation
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Planning and analyzing the modeling of a chair
From the course: Maya: Game Prop Creation
Planning and analyzing the modeling of a chair
In this video I'll look at how to plan out the modeling of a chair. It may seem like the kind of thing you want to dive in and start modeling on, but it's very easy to get wrong. And as we're surrounded by chairs and use them daily, we tend to have a very instinctual feel of how they should feel and look. What I look at in a chair, and this is a good example to start with is first, the overall height and the seat height. The height of the chair back here is at the height where a normal person average height can reach over, grab the back and pull on the chair, so it tends to be right about 3 feet off the floor give or take. The seat height is also important. A chair has a higher seat height than let's say a sofa. So this seat may be at 16 to 18 inches off the floor, so somebody can sit upright in it at a table. If I assume that this seat here is at 16, we're probably looking at 32 or 33 up to the top of the back, which seems to work. If it's 16 up to the seat, reasonably the chair is…
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Contents
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Modeling furniture using simple parts and reusable textures2m 53s
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Planning and analyzing the modeling of a chair4m 56s
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Blocking out the basic form8m 24s
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Adding detail and softening edges6m 42s
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Refining the silhouette12m 9s
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Blocking out the form of a round chair7m 39s
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Adding detail and softening the edges of a round chair5m 20s
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Unwrapping as part of building a texture sheet for furniture14m 36s
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Planning the modeling of a table3m 14s
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Blocking out the basic table form4m 41s
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Adding legs to the table7m 6s
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Breaking up the model for texturing7m 55s
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Laying out the wood texture9m 29s
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Reusing parts to make a round table10m 12s
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