In this video I'll look at how to plan out the modeling of a chair.…It may seem like the kind of thing you want to dive in and start modeling on,…but it's very easy to get wrong.…And as we're surrounded by chairs and use them daily, we tend to have a very…instinctual feel of how they should feel and look.…What I look at in a chair, and this is a good example to start with is first,…the overall height and the seat height.…The height of the chair back here is at the height where a normal person…average height can reach over, grab the back and pull on the chair, so it tends…to be right about 3 feet off the floor give or take. The seat height is also important.…
A chair has a higher seat height than let's say a sofa.…So this seat may be at 16 to 18 inches off the floor, so somebody can sit…upright in it at a table.…If I assume that this seat here is at 16, we're probably looking at 32 or 33 up…to the top of the back, which seems to work.…If it's 16 up to the seat, reasonably the chair is about 14 maybe 13 across and…
- Planning for modular textures and models
- Blocking out the overall form of a prop
- Moving and sewing UVs
- Laying out UV coordinates
- Texturing with bump maps
- Converting bump maps to normal maps
- Unwrapping and cloning objects
- Breaking up a model for texturing
- Painting textures from scratch
- Adding detail with beveling and extruding
- Baking high poly model onto a low poly model
- Painting in Mudbox
- Importing and assigning objects and maps in Unity
- Adding lights in Unity
Skill Level Intermediate
1. Modeling a Large Prop: Gas Pump
2. Texturing the Gas Pump
3. Modeling Tools and Small Props
4. Modeling Furniture
5. Painting an Old Wood Texture from Scratch
6. Workflow and Integration
7. Sculpting and Painting in Mudbox
8. Ambient Occlusion and Specularity
Painting a specular map6m 48s
9. Importing into Unity and Testing
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