In this video I'll look at how to plan out the modeling of a chair.…It may seem like the kind of thing you want to dive in and start modeling on,…but it's very easy to get wrong.…And as we're surrounded by chairs and use them daily, we tend to have a very…instinctual feel of how they should feel and look.…What I look at in a chair, and this is a good example to start with is first,…the overall height and the seat height.…The height of the chair back here is at the height where a normal person…average height can reach over, grab the back and pull on the chair, so it tends…to be right about 3 feet off the floor give or take. The seat height is also important.…
A chair has a higher seat height than let's say a sofa.…So this seat may be at 16 to 18 inches off the floor, so somebody can sit…upright in it at a table.…If I assume that this seat here is at 16, we're probably looking at 32 or 33 up…to the top of the back, which seems to work.…If it's 16 up to the seat, reasonably the chair is about 14 maybe 13 across and…
Author
Released
8/20/2012- Planning for modular textures and models
- Blocking out the overall form of a prop
- Moving and sewing UVs
- Laying out UV coordinates
- Texturing with bump maps
- Converting bump maps to normal maps
- Unwrapping and cloning objects
- Breaking up a model for texturing
- Painting textures from scratch
- Adding detail with beveling and extruding
- Baking high poly model onto a low poly model
- Painting in Mudbox
- Importing and assigning objects and maps in Unity
- Adding lights in Unity
Skill Level Intermediate
Duration
Views
Related Courses
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Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate
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Introduction
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Welcome39s
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Using the exercise files1m 35s
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Setting up the workflow4m 41s
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1. Modeling a Large Prop: Gas Pump
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Adding curved panels3m 26s
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Rounding the corners6m 46s
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Unwrapping the face frame6m 39s
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Unwrapping the sides5m 8s
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Moving and sewing UVs5m 23s
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2. Texturing the Gas Pump
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Adding details to the panels7m 45s
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Adding labels and other markings10m 45s
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Adding soft rust8m 32s
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Adding rust bubbles8m 58s
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Testing the maps11m 8s
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3. Modeling Tools and Small Props
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Modeling a sledgehammer6m 11s
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Modeling a pry bar6m 26s
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Modeling a metal ladder8m 51s
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Unwrapping and cloning8m 46s
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Placing the clean texture8m 39s
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Painting rusty steel7m 46s
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Adding dirt and wear5m 42s
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4. Modeling Furniture
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Blocking out the basic form8m 24s
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Refining the silhouette12m 9s
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Adding legs to the table7m 6s
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Laying out the wood texture9m 29s
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5. Painting an Old Wood Texture from Scratch
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Warping the grain2m 50s
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Adding knots4m 27s
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6. Workflow and Integration
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Overview of normal maps9m 26s
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Fixing geometry7m 39s
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7. Sculpting and Painting in Mudbox
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Overview of Mudbox4m 26s
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Using the sculpt tools8m 30s
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Painting8m 58s
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8. Ambient Occlusion and Specularity
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Painting a specular map6m 48s
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9. Importing into Unity and Testing
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Conclusion
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Next steps22s
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Video: Planning and analyzing the modeling of a chair