Planning the UV space for projection


show more Planning the UV space for projection provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Game Prop Creation in Maya show less
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Planning the UV space for projection

Now that I've decided to model some high poly elements, I need to look at the UV space. I'll select my table and see what I've got. I'll press F3 to go back to the Polygons menu, and choose Edit UVs > UV Texture Editor. There is my UVs, and as I intended, they are all stacked. It's working perfectly for what I wanted to do in terms of just the color map. However, for the normal map, it's a little on the messy side, and especially if I going to sculpt unique boards. I need to pay some attention to this. By turning off the image, and shading the polygons, I can see that a lot of them are very thoroughly stacked.

What I'll need to do is start to take different pieces and break them out. What we can see a lot of times is that there is different materials applied to different objects which share some common maps. When I pick one board as an example, or even two, we can see that they share only some space, there is just an overlap here on the in so those are actually okay. W...

Planning the UV space for projection
Video duration: 5m 29s 9h 33m Intermediate

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Planning the UV space for projection provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Game Prop Creation in Maya

Subject:
3D + Animation
Software:
Maya Unity
Author:
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