- Understanding image-based lighting
- Analyzing and color correcting the background plate
- Creating a 3D camera to match the plate
- Lighting with low-quality settings and proxies
- Setting light samples
- Setting up render passes
- Rendering mattes ground shadow, and occlusions passes
- Adding gamma correction in Nuke
- Adding the object to the plate and rendering the final composite
- Retouching the composite using Photoshop
Skill Level Intermediate
- [Voiceover] Hello, my name is Mark Lefitz and welcome to Photorealistic Lighting with Maya and Nuke. In this course I'm going to be guiding you through the essential tools, techniques and workflow to effectively light, render and composite a CG object. In this case, a futuristic vehicle to a photographic plate. I'll start by discussing image based lighting, including HDRI image creation and manipulation. Next, we'll jump into Maya to explore shading, lighting and rendering.
In Nuke we'll look at how to use our output passes to render our final composite. Finally, we'll put some finishing touches in Photoshop. So let's get lighting with Photorealistic Lighting with Maya and Nuke.
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. Image-Based Lighting
Correcting the HDRI5m 22s
2. Asset Integration
4. mental ray Rendering
5. Creating Secondary Passes
6. Compositing the Rendered Passes in Nuke
7. Final Touch-Ups in Photoshop
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