Join Adam Crespi for an in-depth discussion in this video Parenting the wheel assemblies, part of Vehicle Rigging in Maya.
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Once the wheels are ready on the car, we can start parenting things up to our…master and body controller. The idea in our rig is that we're taking…lots of little pieces, such as the wheels here, and distilling their control farther…and farther up. So, four pieces are controlled by one…suspension control for example, and two suspension controls are controlled by one front.…The idea then, is that, we have a lot of pieces being controlled by fewer and fewer parts.…So eventually, we should be able to just drive the car by setting the squish in the…tires, pulling and moving the master control and steering.…
We should have things like the body controlled through one controller, which…actually is just there as a pivot. We'll even put the control for that on the…steering, but that's getting ahead a little bit.…We'll start out then by getting the suspension controllers parented onto the master.…I'm going to pick my front suspension controller and pair it onto my master, but…I'll check the master first. And I'll make sure in the transforms that…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes