Join Adam Crespi for an in-depth discussion in this video Parenting the body, part of Vehicle Rigging in Maya.
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Once I've parented the wheels to the master I can get the body on as well.…To make it easier to see, I'll hit Ctrl+Spacebar, which goes full screen in Maya.…Then I'll use Ctrl+A to bring back my channel box or attributes, and finally on…my Hot Box, click in the space to the right of Maya and bring back my status line.…I typically work this way when I am not animating.…As I want the real estate on the screen verses having the extra tools and things…and the timeline down at the bottom. I'll select my master and hide it…temporarily by pressing Ctrl+H, and now I'm going to deal with the body.…
The body is really a static, all the parts in the body need to just move with the car.…There's nothing I need to do in terms of animation on it.…So I'm going to pick all the body parts right here, selecting them all, and making…sure I don't grab the steering. And making sure that the last selected…object is that body control I had made earlier.…That circle we can just see peeking out the top.…If you're unsure about it, hold Control to deselect and Shift to make sure that's the…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes