Ready to watch this entire course?
Become a member and get unlimited access to the entire skills library of over 4,900 courses, including more 3D + Animation and personalized recommendations.Start Your Free Trial Now
- View Offline
- Choosing colors with the Color Picker
- Using the new Shelf Editor
- Adjusting skin weights with color feedback with Paint Skin Weights
- Connecting characters to skeletons with Interactive Skin Bind
- Making object-level soft selections
- Constraining objects to polys
- Using the camera sequencer
- Exploring the Hypershade window improvements
Skill Level Intermediate
Another viewport rendering feature is the ability to pan and zoom in 2D on a viewport. Now you may think that well, I can pan in zoom the camera in the viewport. So for example, if I have this viewport here, I could just zoom this way. But what you're doing is you're actually moving the camera. This new method allows you to zoom in while retaining your camera position. Let's take a look at this. So I have got a camera viewport active.
And all I have to do is pull down View and select the Camera Attribute Editor. And this just gives me all the attributes for my camera. So the one we're looking for is actually a brand-new set of attributes. If you scroll down it's under Display Options. So if I open that up, scroll down, you'll see I have a sub-option here called 2D Pan/Zoom. Now what this does is it allows me to zoom in to the scene without moving my camera.
So this is great if you want to do fine detailed work. Let's say you're kind of working against the backing plate or you need to do some fine detailed work and kind of get in close, but you don't want to move the camera. Well, this is where you'd go. If we enable this by clicking this box what lights up is a Pan and a Zoom attribute. So let's go ahead and take a look at Zoom first. The lower the number, the bigger the zoom. So for example, if I did .5, it would zoom in that much.
If I go bigger than 1, let's say I do it at 2, that means we've actually zoomed out. So if I want to get in for some really close and detailed work, I just put a low number into that. And now I can come in-- Let's say I wanted to tweak the positioning or if I wanted to model something. I could actually do that without affecting the camera. So even though, I've got the camera zoomed in using Pan/Zoom, when I go to Render what happens is it actually renders the actual camera.
So this is really great for actually kind of getting in close without having to zoom your camera. Now I can also do what's called the Pan. So for example, if I put in a number here it will actually pan. Now this can actually be, again, larger numbers might not work so well. So if I put in let's say a number like . 2 you can see how I can pan. So .2 or .1. And you can see that I can actually pan left and right using these numbers as well. And 0 is just where the camera is.
Now if I wanted to, I can also render this. So if I click this on and then I hit Render, you can actually have this rendered exactly the way you want. And again, if I turn it off, then it goes back to the original camera. So you can see how this can be really beneficial for when you want to do some fine detail work without moving the camera.