Join George Maestri for an in-depth discussion in this video Painting skin weights , part of Character Rigging in Maya.
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The next tool we are going to look at his called Paint Skin Weights and…this uses Maya's painting interface to allow you to adjust the weighting of…your character's skin.…Now if you're familiar with paint effects, the sculpt tools, or Maya's Painting…tools you should catch on to this fairly quickly.…But let's take a look at this interface.…The way that you get into it is to select our mesh, go Skin > Edit Smooth Skin >…Paint Skin Weights tool.…Let's go ahead and select the options for this tool.…
We really need the options available.…And when you do that, this interface comes up.…Now we are on a fairly tight screen.…So I am going to have to scroll up and down here.…Along the top we have the type of brush that we have, and notice how my cursor…has changed to a brush interface.…This is the exact same interface we have with any of the Artisan tools.…So we have the type of brush, we have the Radius of the brush, so we can make…that bigger or smaller, or if you hold down the B key on the keyboard you can…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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