Join George Maestri for an in-depth discussion in this video Painting skin weights, part of Maya 8.5 Character Rigging.
Now that we have gone over some of the basic skinning methods, let's focus a…little bit more intently on Smooth Bind, because that's the one that we're going…to be using throughout this tutorial.…Smooth Bind has a lot of options for manipulating and attaching the mesh to the skeleton.…You can paint weights, you can edit them numerically, you can also mirror weights.…Now, let's go through some of those tools.…First of all, let's go ahead and go a little more in depth into Smooth Bind and how it works.…
So I'm going to go ahead and open a file, and that's called Chapter05_02.…It's a real simple object, it's a polygonal object, kind of like a T Shape, and…we have got some bones here.…We have got this main bone, we have got arm, lower, and right arm, and so on and so forth.…Okay, so let's go ahead and attach this to the mesh using Smooth Bind.…Now, let's recall how we do that.…We select our Skeleton, Shift-select the Geometry, Skin > Bind Skin > Smooth Bind.…
I'm going to go to my options here. Let's go through some of these options.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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