From the course: Maya: Game Prop Creation
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Painting rusty steel
In this video, I'll look at starting to add some rust and wear to my tools. What I've done here is to take those elements of the pry bar that need to be shiny on the end, selected their faces, and split their UVs off. Then I have moved them over. And we can see here in the UV Texture Editor that they're actually lapping over. What this gives me is shiny ends on a dark pry bar. I can always pull these back and forth if I need, maybe making some rusty and maybe leaving one end shiny. I've taken the wedge faces here and put them all on the shiny side. This way it's shiny where we expect it to be. I'll go over to Photoshop and look at some techniques for painting things like rust and wear. I've got the latest version of my PSD up, and I'm going to look at my reference and see what I need to do to get rust from my wrought iron. This sledgehammer is probably not a great indication, as it's covered in paint and other things. This pry bar is a little better, although it's still fairly clean…
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Contents
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Overview of modeling small props1m 59s
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Modeling a sledgehammer6m 11s
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Modeling a pry bar6m 26s
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Adding detail and hardening edges5m 28s
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Unwrapping as part of building a texture sheet for small tools8m 27s
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Modeling a metal ladder8m 51s
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Unwrapping and cloning8m 46s
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Placing the clean texture8m 39s
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Laying out a texture sheet for multiple tools8m 37s
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Painting rusty steel7m 46s
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Adding dirt and wear5m 42s
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Planning for optimal texture usage7m 37s
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Painting dirt and age variations3m 42s
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