Join Aaron F. Ross for an in-depth discussion in this video Painting on objects, part of Creating Natural Environments in Maya.
Before we can start painting onto an object, we need to do a little bit of set up first.…Primarily, we need to create a new shader and then paint into one of the…attributes of that shader.…The first step then would be to select the object and assign a new material.…So I can just right-click and choose Assign New Material, and I get a pop-up…window showing all the different types of shader material nodes available.…And I want to choose Lambert, because Lambert doesn't have any highlights.…What I'm doing now is I am creating a temporary material to hold my 3D paint…texture, and then later once that textures has been saved, optionally I can go…back and build another shader network around it. But for now I just want to…start with a simple Lambert shader, because it won't have any highlights, and…that way I won't be distracted by them, and I'll be able to see the effects of…the Paint tool more effectively.…
So I will click Lambert. I have got a new lambert material, and I'll just go…ahead and rename that right away and I will call it terrain_3d_Paint_lambert.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Q: When I create a new document and attempt to use the Fly tool, it works as expected. When I try to use the Fly tool with any of the downloaded exercise files, I get the following error message:
// Error: setAttr: A child attribute of 'camera1.rotate' is locked or connected and cannot be modified.
A: In some of the lessons, the camera is locked. That's by design.
If you want to unlock the camera, go to the Camera panel menu directly above the viewport. Choose View > Select Camera. Now look in the Channel Box. The Translate or Rotate channels may be grayed out. Click-drag the names (not the numbers) to select multiple channels. Then right-click and choose Unlock Selected.
One exception: if you see a channel displaying in blue, that means the camera is constrained to something. For example, the Rotate channels could be aim-constrained to the camera's aim point. You don't need to unlock these and you shouldn't try to change them or keyframe them.
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
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