Join Aaron F. Ross for an in-depth discussion in this video Painting follicle color, part of Maya: nHair.
…To adjust the color of end hair, you'll need to do that through the follicles.…Either by adjusting the color of individual follicles, as we'll see in…the next movie, or more conveniently, with the Paint Hair Follicles Tool.…Now within the hair system shape, you can actually…add a texture or map to the hair color.…But, I don't recommend you do that because…you can't really control the placement of colors.…Let's take a look at that, just briefly, so you'll see what the issue is.…I'll select the hair strokes and go to the Attribute Editor, Ctrl+A.…
And in the Hair system shape node, go…to the Shading section, and you'll see Hair Color.…And there is a Create Render Node button there,…meaning that we could drop in a texture map.…So let's try it, I'll click on the Create…Render node button and just add a Ramp texture,…just to illustrate the issue. Click on Ramp.…And now what you see is the Ramp has been…applied and it's according to the UV space of the model.…However, we're not seeing a consistent distribution of colors.…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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