With my two gas pumps in place, I'm going to add a little bit of dirt and rust variation. …I've made it easy to do in the way that I've set up my textures. …Working with the layer sets and working in lots of layers within them allows me to do …easy changes and get different rust going. …I can see in here, aside from the blue, where I may want to make a change, because I've …got the same dip in the white with the rust right here and the same bubbles right on that white panel. …One of the things we'll see a lot of times in games is there we're going to swap out …different parts of a diffuse texture, layering pieces over.…
In this case, I've got the rust and the paint coming into one layer set. …What we might see are instead, clean gas pump textures that are red and blue, and over them …gets laid as a decal a different rust. …There's different ways we can do this in Unity or other game engines, but the idea of keeping …the layers separate in Photoshop so that we can see it in Maya, alter it, and put out …
Author
Released
8/20/2012- Planning for modular textures and models
- Blocking out the overall form of a prop
- Moving and sewing UVs
- Laying out UV coordinates
- Texturing with bump maps
- Converting bump maps to normal maps
- Unwrapping and cloning objects
- Breaking up a model for texturing
- Painting textures from scratch
- Adding detail with beveling and extruding
- Baking high poly model onto a low poly model
- Painting in Mudbox
- Importing and assigning objects and maps in Unity
- Adding lights in Unity
Skill Level Intermediate
Duration
Views
Related Courses
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Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate
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Introduction
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Welcome39s
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Using the exercise files1m 35s
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Setting up the workflow4m 41s
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1. Modeling a Large Prop: Gas Pump
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Adding curved panels3m 26s
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Rounding the corners6m 46s
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Unwrapping the face frame6m 39s
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Unwrapping the sides5m 8s
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Moving and sewing UVs5m 23s
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2. Texturing the Gas Pump
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Adding details to the panels7m 45s
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Adding labels and other markings10m 45s
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Adding soft rust8m 32s
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Adding rust bubbles8m 58s
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Testing the maps11m 8s
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3. Modeling Tools and Small Props
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Modeling a sledgehammer6m 11s
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Modeling a pry bar6m 26s
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Modeling a metal ladder8m 51s
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Unwrapping and cloning8m 46s
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Placing the clean texture8m 39s
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Painting rusty steel7m 46s
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Adding dirt and wear5m 42s
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4. Modeling Furniture
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Blocking out the basic form8m 24s
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Refining the silhouette12m 9s
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Adding legs to the table7m 6s
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Laying out the wood texture9m 29s
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5. Painting an Old Wood Texture from Scratch
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Warping the grain2m 50s
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Adding knots4m 27s
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6. Workflow and Integration
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Overview of normal maps9m 26s
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Fixing geometry7m 39s
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7. Sculpting and Painting in Mudbox
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Overview of Mudbox4m 26s
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Using the sculpt tools8m 30s
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Painting8m 58s
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8. Ambient Occlusion and Specularity
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Painting a specular map6m 48s
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9. Importing into Unity and Testing
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Conclusion
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Next steps22s
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Video: Painting dirt and rust variations