From the course: Maya: Game Prop Creation
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Painting dirt and rust variations
From the course: Maya: Game Prop Creation
Painting dirt and rust variations
With my two gas pumps in place, I'm going to add a little bit of dirt and rust variation. I've made it easy to do in the way that I've set up my textures. Working with the layer sets and working in lots of layers within them allows me to do easy changes and get different rust going. I can see in here, aside from the blue, where I may want to make a change, because I've got the same dip in the white with the rust right here and the same bubbles right on that white panel. One of the things we'll see a lot of times in games is there we're going to swap out different parts of a diffuse texture, layering pieces over. In this case, I've got the rust and the paint coming into one layer set. What we might see are instead, clean gas pump textures that are red and blue, and over them gets laid as a decal a different rust. There's different ways we can do this in Unity or other game engines, but the idea of keeping the layers separate in Photoshop so that we can see it in Maya, alter it, and put…
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Contents
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Overview of the texturing process and PSD networks4m 43s
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Creating a bump map for the sides10m 55s
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Adding details to the bump map8m 6s
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Drawing the bump map for the front7m 51s
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Adding details to the panels7m 45s
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Painting the diffuse texture and planning the layers3m 35s
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Painting the base coat and the logo5m 24s
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Adding labels and other markings10m 45s
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Adding soft rust8m 32s
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Adding rust bubbles8m 58s
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Setting up a library of gas pump textures6m 40s
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Painting dirt and rust variations5m 23s
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Weathering away the paint5m 1s
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Converting bump maps to normal maps5m 36s
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Testing the maps11m 8s
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