Join Eric Keller for an in-depth discussion in this video Painting bump maps, part of Creating Textures and Shaders in Maya.
In this movie we're going to talk about how to add a bump texture to the mia_ material.…I have a copper pot in this scene and an mia_ material has been applied to it,…and I'm using the Chrome preset.…The only thing I've done to it is I've adjusted the Reflectivity and brought it…down to about 0.662 and I have lowered the Glossiness value a little bit, just…toned down the reflections a little bit so that the pot itself is more visible.…To add a bump texture I just need to scroll down to the bottom here, expand the…Bump section, and I want to add my bump texture to the Standard Bump slot, not…the Overall Bump slot.…
The Overall Bump slot is reserved for the round corners node.…I'll click on the checker icon to the right of Standard Bump. That'll pull up…the Create Render Node.…I'm going to choose a 3D texture so that the bmp is applied evenly without…regard to the UV coordinates and I'll use Volume Noise.…When I add a bump texture to a shader generally the Attribute Editor will switch…to the bump 3D node or if it's a 2D texture it'll be the bump 2D node and this…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 14m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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