Join Aaron F. Ross for an in-depth discussion in this video Painting attributes by vertex, part of Understanding Maya nCloth.
One really common that you'll need to do in nCloth is assigning dynamic or…collision properties to certain areas of the cloth.…For example, I've got a scarf that's going to land on this character's neck,…and what I need to have happen in this shot is I want the scarf to blow in the…wind, but it needs to stay on the character's neck.…I could assign stickiness to the entire scarf, but if I did that, then it…wouldn't be allowed to blow in the wind.…What would happen is, as soon as it touches any other dynamic object,…it would just stick there, and stay there.…
What I want is to have stickiness around here in the back of his neck, and no…stickiness everywhere else.…And I can achieve that using painting dynamic attributes per vertex.…I'm going to open up the Attribute Editor; with that cloth object selected, I'll…hit Control+A. I just want to point out, in the nucleus solver node, that I have…changed the Time Attributes, Start Frame to frame 100.…That means that the simulation will begin on frame 100.…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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