Join Adam Crespi for an in-depth discussion in this video Overview of wheel organization, part of Vehicle Rigging in Maya.
With our geometry ready and our controllers in place we can look at our…wheel hierarchy in order to understand how we should parent all the pieces together…and what else we need to do. If we zoom in and look at a wheel we've…got four pieces that actually make up the wheel assembly, the tire, rim, spokes and hub.…Outside of that, we have a nerve circle that's going to govern just the rotation…on the x axis, giving us spin of the wheel on the road.…Inside then, we have our locator, and this is going to be our steering.…
It's at the point where the whole wheel assembly steers.…If we take a wheel, and pull it to the side for a second.…We can look a little bit at how to move this and what to do.…Right now, if I take this wheel and spin it I get the whole wheel rotating, and…that's just fine until I decide to put on things like a deformer.…Anytime we're dealing in a deformer, we are moving or affecting the geometry.…For example if I take in here under create deformers a lattice deformer and apply it…to the wheel I can take this wheel and squish that lattice.…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes
Skill Level Intermediate
1. Sizing and Zeroing the Model
2. Creating the Controllers
Adding steering locators3m 59s
3. Assembling the Wheels
4. Stitching the Rig Together
Parenting the body2m 19s
5. Additional Functionality and Control
6. Finishing Touches
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