From the course: Maya: Game Prop Creation

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Overview of normal maps

Overview of normal maps

From the course: Maya: Game Prop Creation

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Overview of normal maps

In this video I will give a brief overview of a normal map showing what it does to the wood table, when I had some relief to the surface. Right now in the scene, these are flat. What this means is that although it's got a color in it which looks like wood, this Blinn material is exactly flat and uniformly shiny. If I take my light and move it over in the scene, turning on the high-quality display and pressing 7 to show lights. When I pull this up, we can see that well it's a flat surface, and as I pull that light back and forth, we can just see the cracks in the table. What we will see in most game objects is that we have a diffuse map and a normal, so the surface looks like it has some variation Because we are dealing in low poly objects, we need to make sure they look as well real and textured as possible. I will go over to Photoshop and make a couple of different maps to illustrate this. Here in Photoshop. I've got the Wood texture I had created previously. What I am going to do is…

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