Join George Maestri for an in-depth discussion in this video Overview of mouth controls, part of Character Animation: Maya.
- View Offline
Now let's take a really quick look at the controls we have for animating dialog.…So I am going to go ahead and zoom in to this character, and we have two main…controls that are going to be used for dialog.…The first one is called Jaw, so we can actually move that.…If we move it down, it opens his Jaw. Left and right gives a little but of…left and right bias.…If we go above zero, you can see you can actually give almost like a pouty lip…or actually bring his lower lip above his upper lip.…
Now with this, you'll notice that there are two controls here: one is Translate…X and Translate Y. Y is up and down, so Y is open and close mouth.…X is left right, which is the kind of that left-right bias.…Now for one, I can zero this out just by selecting them and typing in the number 0.…Now, the same applies for this dialog control.…Now, this actually goes through several different mouth shapes.…So I'm going to start by going bottom right corner.…
So we go bottom right, you'll notice that we have an 'oh' or more of an 'oo' sound,…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue