From the course: Maya: Game Prop Creation
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Overview of modeling small props
From the course: Maya: Game Prop Creation
Overview of modeling small props
In this chapter, I'll look at modeling small tools and props like we would find in a game. Very often in the game, we're going to need a bunch of things left around, whether it's for the player to find or simply to add to the ambiance of the place. As an example, I'm going to have these tools maybe strewn around going to the doors of my abandoned gas station I made in the Game Environments course. I might need one of these to get into a gas pump to dig out something, or to open up a door to go in. What we need to think of when we are modeling tools like this is there's a good chance that the player is going to hold onto it, and we might need to see it fairly close-up. However, there's not a lot of detail on these necessarily. We need to make sure that the silhouette really holds true. We can also get away with not too many polygons on round elements--again, because they are fairly small. We need good reference to start with, just like with any other model. We need to know not only how…
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Contents
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Overview of modeling small props1m 59s
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Modeling a sledgehammer6m 11s
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Modeling a pry bar6m 26s
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Adding detail and hardening edges5m 28s
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Unwrapping as part of building a texture sheet for small tools8m 27s
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Modeling a metal ladder8m 51s
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Unwrapping and cloning8m 46s
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Placing the clean texture8m 39s
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Laying out a texture sheet for multiple tools8m 37s
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Painting rusty steel7m 46s
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Adding dirt and wear5m 42s
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Planning for optimal texture usage7m 37s
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Painting dirt and age variations3m 42s
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