From the course: Maya: Game Prop Creation
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Overview of Mudbox
In this chapter I'll look at incorporating Autodesk Mudbox in the pipeline. Mudbox is a purpose-built digital sculpting application. The neat part is that it's very, very integrated. We've got send to buttons in 3ds Max, Maya, and Mudbox to go to the other applications. The idea behind Mudbox is we're going to bring in an object, or start native here, and sculpt it subdividing it to a very, very high poly count and then baking out normals. We can also paint, and we can sculpt and paint in a mixed flow. Then we can take this back out as imagery, baking out our normals and our color maps as we need. I'll give a quick example starting out with a Basic Head. The user navigation is like Maya, Alt and the left mouse to tumble, Alt and the right mouse to dolly, Alt and the Mouse Wheel to pan. The idea is I'm going to subdivide the mesh. I'll press W for wireframe and show the basic head, and then I'll press Shift+D, which is also found under Mesh and Subdivision adding new levels. I'll add…
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Contents
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Overview of Mudbox4m 26s
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Preparing for a smooth export to Mudbox7m 43s
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Importing from Mudbox: Choosing the right resolution5m 9s
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Using the sculpt tools8m 30s
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Painting8m 58s
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Exporting paint layers from Mudbox1m 35s
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Extracting and exporting a normal map from Mudbox6m 2s
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Importing and assigning objects and maps in Unity8m 41s
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