Join George Maestri for an in-depth discussion in this video Overview of Maya rendering, part of Maya 2016 Essential Training.
- Now let's take a look at materials in Maya. Materials allow you to add color and texture to your objects. Now, when you work with materials, you also have to start working with Rendering in Maya so before we get started, let me just do a quick overview of the Rendering options in Maya and how to do a simple render. Now before we get started, we wanna make sure that all the renderers are turned on in Maya. Particularly, the mental ray renderer which we'll be using a lot.
Now, it may be turned on in your install of Maya but if not, let me show you how to get to it. We've got under Windows, we have Settings/Preferences, Plug-in Manager and when I open this, it brings me up to this scrolling window which allows me to turn on or off any number of plug-ins and these can do all sorts of different things. They can do physical simulation. They can add hair and fur. They can do import and export and they also can be renderers.
So the plug-in I'm looking for is kinda towards the bottom here. It's called Mayatomr.mll and we wanna make sure that Loaded and Auto Load are checked. Now Loaded, loads it for the current session. Auto Load, loads it for every time you start Maya. So once you got that Loaded, just go ahead and close this window, Then take a look at how to render. Then when we work with rendering, we can set-up a Rendering menu set here so we can got from Modeling to Rendering and there's all sorts of options here and the one that's important to us right now is Render and under that, we have Render Settings.
The ability to do simple renders and so on . We also have a Rendering shelf which has some buttons for rendering but there's also some buttons right in the interface and these are the ones that I use. There's two of 'em up here that I use a lot and one is, render settings, so if I click on that, it brings up all the settings for the current renderer. So if I'm in the Maya Software renderer, it will show these tabs. From in the Maya Hardware renderer or mental ray, notice how the interface changes.
Now the one thing that is common between all of these is this tab called "Common" and what this does is it gives us the global settings for the renderers such as our image size and the name of our image. So if we wanted to, we could change our Presets and maybe render 640x480 or really, whatever size we want or we can type in our Height and Width of our image. Now, the second button I use is the Render the current frame.
So when I click on this, it'll go ahead and do a render of my current frame. Now, notice how this doesn't look exactly the same as what I'm seeing in View port. It's not showing the sky and clouds that I have up in the view port and that's because my software renderer isn't really supporting that particular function and that sky is basically a light source that mental ray uses to eliminate the scenes. So you can actually use images as lights in Mentalray but that's not available in Maya Software so some features will be available and some renderers, but not others.
Now, from this Render View window, we can do a lot of things. We can change the renderer and do another renderer if we want. We can also do File, Save or Open an image or if you wanna save something out, you could do that right here. We also have an image buffer. So if I press this button, I can keep my current image, which is nice because then, I can compare AB of my images. Let's go ahead and do that. So I'm gonna go ahead and change my renderer.
Let's take a look at what Maya Hardware renderer looks like. So when I click on that, notice how it changes. It's a little bit different and the A lacing is a little bit different and, again, it gives me a little bit of a different look. So I can go ahead and keep that image and you could see that this is Maya Software versus Maya Hardware. There's another one called "Maya Hardware 2.0" and that basically simulates the View port 2.0 renderer in our view ports and it uses the graphics card to create some pretty good renders.
So let's go ahead and render that and notice how the clouds are showing and the quality of the render is a little bit different. So I'm gonna go ahead and save that. So now we have Hardware 2.0, Hardware, Maya Software. I'm gonna skip over mental ray and go to Maya Vector. Now Maya Vector is a vector-based renderer and it gives more of a cartoon shade kind of look and now let's go over to mental ray.
Now I'm gonna go ahead and press Render and in mental ray, this may take a little bit of time because I have a lot of stuff turned on in the mental ray renderer and so this is what our mental ray render looks like ans you see that it's a little bit different. I'm gonna go ahead and save that to the buffer. So we have tune shading or vector rendering, Maya Hardware 2, Hardware 1, Software and these all look a little bit different but they're also set-up a little bit different so you can get reflections in most of these for example.
Mental ray definitely is the best way to go if you're going to be using the native Maya renderers.
- Getting familiar with the Maya interface
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Extruding a mesh
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Selecting and Manipulating Objects
3. Organizing Maya Scenes
4. Creating Polygonal Models
5. Modeling Polygonal Meshes
6. Refining Polygonal Meshes
7. Sculpting Meshes
Sculpting a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refining NURBS Models
10. Creating Materials
11. Applying Materials and Textures
12. Rendering in Maya
13. Animating in Maya
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