Understand and become familiar with the various ways to render images in Maya 2017. In this video, George gives a tour of the various renderers available for Maya 2017, including the Maya Software renderer, the new Arnold renderer, as well as Mental Ray. He discusses the differences between these rendering engines.
- [Voiceover] In Maya,…materials allow you to add color…and texture to your objects.…So let's take a look at how to create them.…Now, when you work with materials…you also have to start working…with rendering in Maya.…So, before we get started…let's just do a quick overview…of the rendering options in Maya…and how to do a simple render.…Now, we can get to all the render options…by going into our Rendering Menu set…and then under Render,…we have a Render Settings window.…
We can also find it here in the Interface.…Now, when I open up the Render Settings window…we have a whole lot of different controls.…Now, these will change…depending upon the renderer that you have selected.…So in this case,…we have a number of renderers available to us here.…I have the Maya Software renderer.…I have Maya Hardware,…as well as Hardware 2.0.…I also have the Mental Ray renderer,…which is a Legacy renderer.…
I also have the Maya Vector renderer…and the new Arnold renderer.…So I've got all of these renderes available.…Now when we go through the course,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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