Learn the basics of the Maya 2019 interface. In this video, we take a look at the Maya 2019 interface and understand the organization of menus and dialog boxes in the software. George gives a tour of the interface which includes the menu bars, viewports, and standard panels in the Maya Default interface.
- [Narrator] Let's start off by taking a quick tour of the Maya interface. Now as you can see, there are a lot of buttons here, but if we break it down into its component parts, you'll find that it's actually fairly easy to navigate Maya. Now like with any application, you do have a menu bar along the top. We have standard menus such as File, Edit, we also have Create which allows you to create objects, Select, Modify, Display, which controls how you display objects, as well as Windows which gives us access to a whole bunch of different types of editors and that sort of thing.
And then once we get past Windows, we're going to have a bunch of different menus. In this case, I have Edit Mesh, and this means that I'm in the modeling menu set. Now Maya has so much functionality that it can't fit everything into this one menu along the top. So we have our second interface item here which is this pull-down menu, and I can go to any number of different menu sets. So in this case, I'm in modeling, but if want to, I can go to rigging and notice how all of these menus on the right side change.
If we go into animation, I get all of my animation controls, if we go into rendering, I'll get rendering controls. Now if we continue on this line here, you'll see we have a number of graphic icons that we can use and these just mimic what we see in some of the menus here. So we have File Open, we have Save Scene, we have Undo and Redo. We also have some snapping options here that allow us to snap to grid and so on.
We also have some rendering controls here, these allow us to render the scene. We have a window here which allows us to sign in to Autodesk. And then along here, we have some buttons that will change the right hand menu. I currently have this button open which is called the channel box. But if I want to, I can click any one of these and get a different set of menus. So we have the channel box here. We have some tool settings.
Now this one actually comes up as a floating menu. So if I have different types of tools selected, then this menu will change. I also have what's called the attribute editor which is very important, and this allows you to manipulate objects a little bit more deeply. For character animators, we have character controls, and we have a modeling toolkit for those who model. Now below this, we have what are called shells. Notice how we have this tabbed interface with a graphic representation of most of the major tools.
So if you wanted to model curves or surfaces, you would select this tab. This tab allows you to model and manipulate polygons. We also have an animation tab and a rendering tab, and we can also create our own custom tabs if we want. Now along the left side, we have a number of standard tools here. We have a select tool, we also have a lasso select which allows us to lasso something, and a paint select.
So these allows us to select objects, and once objects are selected, we can move, rotate and scale, and we'll get into these in a little bit. Now we also have down here, a number of preset layouts. Now right now, I have one big view-port here and this is what we would call a view-port, this is where we actually work. But as you can see, we have a number of different layouts. So if I wanted to, I could click on this button here and this will give me a four-panel layout.
If I do this one here, it gives me two panels. This one gives me what's called the outliner, along with some other panels. And if I want, I can go back to my standard panel. Now these panels can tear off, so I actually brought the outliner up, but I can left-click on this and drag, and that will drag that off. And so if I wanted to, I could close it that way. Now along the bottom, we have a time slider for when you do animation, as well as a range slider, so we can actually zoom in on the time slider by left-clicking and dragging this bar here, and then we can pan through that as well.
Now along the right here on the bottom, we have some playback controls. We have playback speed controls here which is really nice. And then we also have some additional tools here for looping and so on. Now along the bottom, we have a spot where we can actually type commands into Maya, we won't be getting into that. And then at the very bottom, we have a little helpline, and that will actually just tell us what various tools will do. So if we hover over a tool, notice how these changed.
So if you don't know what a tool is, just go ahead and keep this little tab open and you will get some hints. So as you can see, my interface looks complex, but if you break it down, it actually is pretty straightforward. And as we move forward, you'll start to learn how to use Maya, and it will become very natural to use.
Author
Updated
5/10/2019Released
1/15/2019- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Duration
Views
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Introduction
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1. The Maya Interface
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Navigation in Maya2m 16s
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Configure viewports5m 3s
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Customize the interface4m 8s
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Using Maya workspaces2m 21s
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2. Select and Manipulate Objects
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Select objects4m 32s
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Use the Move tool9m 8s
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Rotate and scale4m 21s
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Manipulate pivots3m 8s
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Snap objects3m 8s
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Duplicate objects3m 49s
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3. Organize Maya Scenes
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Work with the Outliner8m 1s
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Create hierarchies6m 4s
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Group objects4m 23s
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Understanding the Hypergraph5m 59s
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Hide and show objects4m 30s
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Create layers5m 34s
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Work with selection masks2m 27s
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4. Create Polygonal Models
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Create polygonal objects6m 16s
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Select polygonal components4m 50s
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Combine and separate4m 21s
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Boolean tools3m 23s
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5. Model Polygonal Meshes
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Set up reference7m 59s
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Model against reference5m 27s
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Work with edge loops3m 6s
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Use the Extrude tools6m 32s
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Mirror and merge components5m 54s
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Use the Bevel tools4m 34s
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Extrude along a path1m 56s
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Use the Polygon Bridge tool1m 56s
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Understanding Quad Draw4m 45s
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6. Refine Polygonal Meshes
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Use the Modeling Toolkit2m 6s
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Manage object history4m 39s
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7. NURBS Modeling Techniques
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NURBS primitives6m 19s
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Use the NURBS curve tools8m 25s
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Use NURBS Loft3m 10s
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Use NURBS Extrude2m 56s
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8. Refine NURBS Models
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Create curves on a surface4m 50s
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Project curves on surfaces3m 30s
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Trim NURBS surfaces3m 8s
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Convert NURBS to polygons4m 39s
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9. Create Materials
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Overview of Maya rendering2m 48s
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Work with Arnold materials8m 44s
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Create and apply maps7m 14s
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Use bitmaps as texture5m 36s
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10. Apply Materials and Textures
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UV map polygonal objects7m 59s
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Understanding the UV Editor5m 14s
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3D painting5m 49s
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UV mapping complex objects10m 18s
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Maintaining UV scale3m 41s
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11. Render in Maya
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Render Settings menu4m 13s
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Use Render View3m 33s
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Understanding cameras8m 22s
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Use the Light Editor2m 43s
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Batch render animation2m 25s
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12. Render in Arnold
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Arnold render settings3m 41s
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Arnold RenderView3m 25s
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Use Maya lights in Arnold5m 55s
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Use Arnold area lights3m 56s
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Use objects as lights3m 19s
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Add depth of field in Arnold3m 49s
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Create motion blur in Arnold3m 16s
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Render animation in Arnold2m 26s
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13. Animate in Maya
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Create breakdown keys2m 32s
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Visualize animation4m 18s
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Use the Grease Pencil tool3m 23s
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Create animation cycles5m 46s
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Work with the Time Editor5m 50s
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Create animations clips9m 20s
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Conclusion
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Next steps20s
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Video: Overview of the Maya interface