Join George Maestri for an in-depth discussion in this video Other skinning tools, part of Maya 8.5 Character Rigging.
Before we get to rigging our character let me show you a few more tools that you…can use to modify skins on our little simple rig.…So that way, you can get a clear understanding of how the tools work.…So, let's go ahead and open a file. We're going to open Chapter05_04.…And again, it's that same T-shape structure.…So, I'm going to select the skin and let me go ahead and scrub it, and what I…did was I cleaned up using the Component Editor, and some paint weights, kind of…cleaned up this one side.…
Now let me show you some of these tools, the first one under Skin > Edit Smooth Skin.…The one I want to show you is Prune Small Weights.…Now, what that does is basically it takes away any weight that's below this specific value.…So, that's really great for getting rid of just kind of really minor influences.…So it's a really good tool to use.…As soon as you skin the character just prune all of the small weight and then go…ahead and start working with it.…Another one that you can use is Mirror Skin Weights.…
So, let's take a look at how that works.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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