Join George Maestri for an in-depth discussion in this video Orient constraints, part of Character Rigging in Maya.
When rigging, there are many times when you'll need to control the rotation…or orientation of a joint or another object. For that we can use the Orient constraint.…So let's take a look at this very simple joint chain here.…We have a three joint chain and let's go ahead and constrain the middle joint of that chain.…I'm going to create a constraining object, so that's going to be a NURBS…circle, so I'm going to go ahead and select NURB circle, draw a very simple…circle, and then just move that into place.…
In fact, let's go ahead and snap this to that joint to make it precise.…So I'm going to turn on Snap here, move that, so that it snaps to that joint and…then turn off Snap again.…In order to set up the constraint, it's a very familiar process by now, all we…have to do is select the constraining object or objects, and then Shift+Select…the constrained object last.…And let's go, Constrain > Orient constraint, let's go ahead and take a look…at our options here.…Before an Orient constraint, we do want to make sure we turn on Maintain Offset,…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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