Maya Character Rigging: How to Use Constraints


show more Orient constraints provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya show less
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Orient constraints

When rigging, there are many times when you'll need to control the rotation or orientation of a joint or another object. For that we can use the Orient constraint. So let's take a look at this very simple joint chain here. We have a three joint chain and let's go ahead and constrain the middle joint of that chain. I'm going to create a constraining object, so that's going to be a NURBS circle, so I'm going to go ahead and select NURB circle, draw a very simple circle, and then just move that into place.

In fact, let's go ahead and snap this to that joint to make it precise. So I'm going to turn on Snap here, move that, so that it snaps to that joint and then turn off Snap again. In order to set up the constraint, it's a very familiar process by now, all we have to do is select the constraining object or objects, and then Shift+Select the constrained object last. And let's go, Constrain > Orient constraint, let's go ahead and take a look at our...

Orient constraints
Video duration: 4m 38s 4h 37m Intermediate

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Orient constraints provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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