Join Ryan Kittleson for an in-depth discussion in this video Organizing the maps into Photoshop layers, part of Digital Creature Creation in ZBrush, Photoshop, and Maya.
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You can use a variety of Blending Modes to layer different maps together in…order to achieve some very effective results.…You can also use Photoshop's Advanced Selection and Masking tools to get the…most out of these textures.…We're also going to learn some basic Photoshop techniques to keep everything…organized with layers so that they're easy to work with.…If you need help with any aspects of Photoshop or a refresher on the…interface, don't hesitate to check out Photoshop CS5 Essential Training in the lynda.com library.…
So, all of our maps are 4K images or 4096 pixels wide and tall.…So let's make a new image that has those dimensions.…I am just going to go into File and make a new document and just type into the…Width 4096 and same thing with the Height, 4096 and click OK.…Now there three types of maps I'm going to be creating;…Color Maps, Normal Maps and Specular Maps.…
So let's make folder structures for each type of image.…So I am going to go down to my Layers and click Create new group three…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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