Join George Maestri for an in-depth discussion in this video Organizing with layers, part of Character Rigging in Maya.
As you rig your characters you are also going to want to pay attention to layers.…Now layers in Maya is underneath the Channel Box and the Layer Editor.…So if we go down here we will see we have our Object Layers, we should be…familiar with this by now.…But let me go ahead and expand this a little bit.…So right now this particular character has a number of different layers.…We have the rigging controls on this top layer here.…We have the character's Skeleton on this layer, and usually the skeleton is hidden for the character.…
We also have this character's Geometry, which we can turn on and off, or we can…enable if we want to actually select Geometry, but typically, we lock that down…so that we don't accidentally select the character's geometry.…Now I have some additional ones, I have some blend shapes here.…These can probably be deleted. They are extra baggage that we have for the…character, they're not critical to having this in the scene, but I'm keeping…them there so you have them as reference.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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