Join Ryan Kittleson for an in-depth discussion in this video Optimizing tablet settings, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Ideally you should have a digitizing tablet when sculpting and texturing in ZBrush. It works a lot better than the mouse because you have much more natural control over stylus movements. In order to get the most out of the tablet, there's just one thing that should be set up properly first. By default a Wacom tablet is not set to use the same proportions as the monitor screens. This is especially apparent if you're using dual monitors. The result is that your stylus strokes will be stretched or squashed and your sculpting will be more difficult.
To change this, first you should close any programs that use the tablet. So I am going to close ZBrush. So on our Windows machine let's go to Control Panel. On a Mac computer you would go to System Preferences. In Control Panel let's go to Hardware and Sound, and let's scroll down to Wacom Tablet Properties. Make sure that you've used the pen at least once in order to activate the Pen options. So if this Grip Pen icon is not showing up right here, just use the pen a little bit and then it should open up.
So click on the Grip Pen and then go to the Mapping tab. Now you want to make sure that Force Proportions is turned on. If it's turned off, the proportion of the tablet will not match the proportion of the screen. So I want to have it turned on. Now you notice right here, the proportion changes just a little bit for me. On my screen there is not a big difference between the monitor and the Tablet proportions. However, if I run a computer with dual monitors, the difference could be drastic. Either way, you'll have more natural feedback from the tablet with Force Proportions turned on.
Then you can just close to Wacom Tablet Properties and restart ZBrush.
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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