Join Aaron F. Ross for an in-depth discussion in this video Optimizing scene size, part of Maya: Workflow Tips.
…As you build up scenes in MAYA, sometimes they…can get cluttered with a lot of unnecessary nodes.…And this can be a performance issue, or it…could result in a large usage of disk space.…And there's a handy command which will allow you…to clear out a lot of the unnecessary stuff.…And make your scenes lighter and perform better.…It's called, Optimize Scene Size.…I'll show you a very simple demonstration…of it using just materials.…But it applies to all sorts of different node types.…
I've got a simple plane here with Lambert material…applied to it with a fractal map or pattern applied.…And let's open up the Hyper shade.…Go to Window>Rendering Editors>Hyper Shade.…And you'll see that Lambert fractal is there.…And we also see something called Blinn checker.…And just to demonstrate the process, I'm going to…make a duplicate of the Lambert fractal shading network.…I'll select it And then in the Hyper Shade menu go to Edit>Duplicate>Shading Network.…
Which creates another one now which is called Lambert fractal one and as we see…
AuthorAaron F. Ross
- Managing projects assets
- Versioning scenes
- Importing, exporting, and sending scenes to other applications
- Referencing files
- Populating a master scene with assembly references
- Loading and unloading modules
- Setting options for new scenes
- Customizing Maya's interface
Skill Level Beginner
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Asset Management
2. Customizing the Interface
3. User Preferences
4. Working with Scenes
5. Referencing and Scene Assembly
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