Optimizing geometry


show more Optimizing geometry provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya show less
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Optimizing geometry

During a modeling process in Maya it's important to be aware of the number of triangular faces on your character model's mesh. This number is generally referred to as the polygon count or poly count for short. You want to make sure your poly count isn't too high. If it is too high, your game may render sluggishly or not at all. It could actually even crash due to that extra memory it's going to take to render out a high poly character. So in Maya we can get some feedback about the poly count of your geometry by accessing the heads-up display. So in Maya I am just going to click Display > Heads Up Display > Poly Count and I can see here in the upper left of my viewport I will get some rows and columns with information about the poly count and geometry in my scene.

So I have Verts, which is short for Vertices, and Edges, Faces, Tris, which is short for Triangles, and U and V coordinates. So really Triangles is the number that you want to be paying the most attention to...

Optimizing geometry
Video duration: 3m 14s 2h 58m Intermediate

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Optimizing geometry provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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