Join Chris Reilly for an in-depth discussion in this video Optimizing geometry, part of Game Character Creation in Maya.
During a modeling process in Maya it's important to be aware of the number of…triangular faces on your character model's mesh.…This number is generally referred to as the polygon count or poly count for short.…You want to make sure your poly count isn't too high.…If it is too high, your game may render sluggishly or not at all.…It could actually even crash due to that extra memory it's going to take to…render out a high poly character.…So in Maya we can get some feedback about the poly count of your geometry by…accessing the heads-up display.…So in Maya I am just going to click Display > Heads Up Display > Poly Count and…I can see here in the upper left of my viewport I will get some rows and columns…with information about the poly count and geometry in my scene.…
So I have Verts, which is short for Vertices, and Edges, Faces, Tris, which is…short for Triangles, and U and V coordinates.…So really Triangles is the number that you want to be paying the most attention to.…So this column is going to show us the totals for the scene. The middle column…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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